- #Few and far between skyrim how to#
- #Few and far between skyrim mod#
- #Few and far between skyrim free#
The biggest reason shots like the one below are so elusive isn’t mods, but the suggestion of volume and proportion using basic fog levels.
Setfog - This is fundamentally useful for taking good screenshots or otherwise dolling up Skyrim’s outdoor terrain. Just be sure the right entity’s selected in the command console first.
#Few and far between skyrim free#
You’ll need this if you want to free cam around your horse without running it off a cliff at the same time. Make sure there’s no target object selected before using it. It also stops you mid-fall if something goes wrong, or if you teleport into the ground or, as is entirely possible in the pre-alpha nudist colony of Skywind, someone’s privates. Tcl - This is basically noclip for your character. Maybe you want to set up a pose for a screenshot or just ensure the game’s loaded the highest LOD around your new location, so click on a small nearby object with the command console open - a shrub, a tree, just not the bare terrain mesh - and type player.moveto. The free camera’s great for scouting for locations, angles, etc, and this is where player.moveto comes in. sucsm (Set UFO Cam Speed Multplier - sexy!) will make the free camera slower and more precise. Tfc / sucsm / player.moveto - You probably know about tfc (Toggle Free Camera) and tm (Toggle Menus) already you might even know about tfc 1, the free camera that freezes game time. Much of the reason for doing this guide is that I’ve used several neat tricks along the way that do much of the work but are either taken for granted or dismissed. Myth number one about Making Skyrim Pretty is that it takes ‘hundreds of mods’.
#Few and far between skyrim how to#
It’s not a guide to taking good screenshots, either, so much as knowing how to look for them. This isn’t a guide to playing Skyrim with mods, then, as I would probably use a very different setup if I wanted traditional gameplay. Two years after it came out, when I climbed up a mountain and started bashing in the console commands, I had absolutely no idea I'd see this: The fallacy of asking 'how to make Skyrim look like that' is that you simply don't know what Skyrim might look like whenever you fire it up. Alduin is dead but the quest for ultimate graphics goes on. What the posters also don’t mention is that the mountainous challenge of taking those shots is precisely why many people play Skyrim now more than ever. Whether you're an industry screenshot artist or a Steam Community superstar or whatever, what you're doing is marketing. The numbers are only slightly better for any videogame screenshot worth a damn. What posters of modded Skyrim shots fail to mention is that their game only looks like that 1 per cent of the time, from 0.01 per cent of the vantage points on the map. Likewise, when someone asks me what English weather is like, I don’t answer: ‘It’s like that evening drive between Dorset and Wiltshire when a torrential downpour gave way to just the best sunshine that lit up the faces of distant historic buildings and cast painterly shadows across dale and field.’ What I tell them is that, nine times out of ten, ‘it’s shit.’ They're almost right about one thing: my Skyrim doesn't look like that. Then comes the abuse: "He doesn't want anyone to have his secret sauce!" Or: "His Skyrim doesn't look like that - *snort* - those are Photoshopped." Only they don’t capitalise Photoshop because they didn’t have to sit through that publishing meeting, lucky old them.
#Few and far between skyrim mod#
This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.Īn occupational risk of Christmas is that the great mead (Jaffa Cakes) hall of my in-laws' living room will inspire me to reinstall Skyrim, post a few fancy screenshots, and sure enough get a few emails asking for some mythical mod guide.